Following that, we will make the decision on whether to implement it live. We would like to try it in a live testing environment, and see full results both in terms of data and player feedback. We even had this same suggestion polled on different occasions, with players voting overwhelmingly for a change to the Watchtower and Siege camp ability formula.įor those very reasons, we have decided to re-balance, but to first try on Beta. In addition, it was something often remarked upon by our communities and players, who participated in Guild Battlegrounds. Stacking Siege Camps and Watchtowers, therefore, became too powerful and caused significant balancing issues between different guilds and players. Previously, these province buildings could be stacked to the extent - that when an adjacent province is conquered - guilds could effectively completely nullify the chance of receiving attrition. We always envisioned attrition to be an important factor. Quite simply, we believe this re-balance is necessary for the long-term sustainability and viability of the feature. For instance, if you have 2 Siege Camps at 42.2%, and 4 Watchtowers at 28.4%, they will be added together for a total of 70.6% (but capped at 66.6%). These value formulas will be calculated independently, but will be added together and considered towards the overall cap. ![]() Additionally, it is also important to note that both province buildings' will stack based on their own values (Watchtowers at 8%, and Siege Camps at 24%).
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